AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in Latin America Q3 2021
Discover the performance trends of the top 5 Fidget Toys Games applications in Latin America during Q3 2021, featuring key metrics on downloads, revenue, and active users.
In Q3 2021, the top 5 Fidget Toys Games applications in Latin America showcased diverse performance trends across downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower for each app.
Slime it: Slime Game Simulator experienced a gradual decline in weekly revenue, starting from approximately $5.9K at the end of June and ending at around $1.8K in the final week of September. Weekly downloads saw a sharp drop from around 22.8K to 600 over the same period. Active users also decreased, from about 44.4K to 13.1K.
Antistress - Relaxing games maintained a relatively stable revenue stream, averaging around $300 per week. Downloads, however, showed a downward trend, starting from 280K at the end of June to about 85.7K by the end of September. Active users also declined, from nearly 1.95M to 1.28M during the quarter.
Fidget Toys 3D saw modest revenue growth, peaking at $130 in late August. Weekly downloads fluctuated but remained high, starting at 803K and ending at 551K. Active users showed a slight dip from approximately 2.07M to 1.70M.
Fidget Toys Trading: 3D Pop It had a notable increase in revenue towards the end of the quarter, reaching $167 in mid-September. Downloads peaked at over 2.25M in late August before dropping to 1.01M by the end of September. Active users also saw a decline from a high of 3.77M in early August to about 2.35M by the end of the quarter.
Fidget Spinner had minimal revenue, with the highest being $28 at the end of September. Downloads saw significant variation, peaking at 4.48K in early August. Active users increased from 49 at the end of June to 2.56K by the end of September.
For more detailed insights and data, visit Sensor Tower.